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Game Plan for Schools: Polar Opposite Players 22 May - 21 Jun 2019

A STEAM-based workshop on games and magnetism that can be tailored for Junior Infants to 6th Class.

In this workshop, school groups will be challenged to apply their knowledge about magnetism in the creation of unique games inspired by the Game Plan exhibition. Along the way, they will learn a whole lot more about polarity, conductivity and electro-magnetism.

This special workshop series developed with Make Create Innovate can be tailored for any age group ranging from Junior Infants to Sixth Class. As the students collaborate and create, they will expand their knowledge in Science, Technology, Engineering, Arts and Maths. In devising the rules for their games, they will also have the opportunity to develop critical thinking skills and creatively problem solve. Questions such as:

  • Does fun always have to involve winning?,
  • Can cooperation be as motivating as competition?
  • How can participation be rewarded?

will encourage them to consider the purpose, design and ethics of play in their everyday lives.

Your class will also enjoy a short tour of the Game Plan exhibition where they will learn about the evolution of board games from the the 18th or 19th centuries, to more contemporary digital games. The exhibition provides insight into the underlying themes of rules and rewards, chance and strategy, cooperation and competition in the games displayed.

About Make.Create.Innovate...

Make Create Innovate are a not for profit initiative that bring STEAM based education to schools through creative making and building with technology. They develop and deliver creative technology workshops in schools and other spaces for learning, creativity and innovation. Find out more at